Enterprise DDoS Protection

Shield Your Game Server
From Every Attack

Military-grade DDoS protection, HAProxy-powered, with real-time analytics. Keep your players online while we handle the attacks.

99.9%
Uptime SLA
<5ms
Added Latency
6
Global Regions
4
Defense Layers
30
Ports / Server
24/7
AI Monitoring
TCP-Shield Dashboard
ACTIVE
Attacks Blocked
38,491
24h
Connections
1,247
active
Uptime
99.97%
30 days
Connection Traffic (real-time)
Kernel Firewall
Proxy Engine
Threat Intel
AI Guard
Live — updates every 30 seconds

Protecting servers right now

Real numbers from our global infrastructure — attacks blocked, connections secured, and servers kept online 24/7.

0
LIVE
Attacks Blocked
0
LIVE
Connections Protected
0
LIVE
Servers Online
Live Attack Origins

Global threat intelligence

Real-time map of attack origins across our protected server network. Every dot is an active threat being neutralized.

LIVE THREAT MAP
0
Attacks Blocked
0
Connections
22
Active sources
High severity
Medium severity
Low severity
Protection node
No contracts — cancel anytimeInstant node provisioningUnlimited DDoS absorptionAI-powered threat detection24/7 automated monitoringFree trial available

Universal compatibility

Protects any TCP game server

If your game runs on TCP, TCP-Shield can protect it. No modifications needed.

MU Online
Lineage 2
Ragnarok Online
Minecraft
WoW Private
ARK: Survival
Rust
Any TCP Game

Powerful features

Everything You Need to Stay Online

Built specifically for game server operators

Multi-Layer DDoS Protection

L3/L4/L7 protection filters volumetric, protocol, and application-layer attacks before they reach your server.

L1 KernelL2 ProxyL3 IntelL4 AI

IP Reputation System

Automatically block known attackers and botnets using our continuously updated threat intelligence database.

GeoIP Blocking

Restrict access by country. Block entire regions known for attack traffic while allowing your player base through.

Auto-Ban Escalation

Repeat offenders escalate automatically — from connection tracking to kernel-level drops. Persistent attackers get harder blocks with zero manual intervention.

Real IP Passthrough

Your game server sees the real player IP, not the proxy IP. Full compatibility with ban systems and analytics.

Real-Time Analytics

Live traffic graphs, attack maps, connection stats, and latency monitoring from your dashboard.

Rate Limiting

Per-IP connection rate limits stop connection flood attacks and prevent resource exhaustion.

Instant Node Provisioning

Your dedicated proxy node spins up automatically in the cloud within minutes. No tickets, no manual setup — just configure and go live.

Multi-Port Support

Protect up to 30 TCP ports per server. Game server, login server, chat server — all behind one proxy. Full support for complex game architectures.

AI Security Guard

AI analyzes traffic every 5 minutes, detecting coordinated botnets and slow-drip attacks invisible to rule-based filters. Auto-blocks threats automatically.

2FA Account Security

Every admin and user account is protected with time-based one-time password (TOTP) two-factor authentication. Compatible with Google Authenticator, Authy, and any TOTP app.

Google AuthAuthyAny TOTP

Under the hood

Four layers of defense

Every connection passes through four independent security layers. An attacker must bypass all four to reach your server — and they can't.

1
Layer 1

Kernel Firewall

Packet-Level Filtering

Volumetric floods are dropped at the kernel level before they consume any application resources. The fastest possible rejection.

2
Layer 2

Smart Proxy Engine

Connection Tracking & Auto-Ban

Connection tracking, rate monitoring, and automatic banning of IPs that exceed thresholds. Smart detection of attack patterns.

3
Layer 3

Threat Intelligence

IP Reputation + GeoIP

Real-time threat scoring, country-level blocking, and behavioral analysis. Known botnets are blocked before the first packet.

4
Layer 4

AI Security Guard

AI Pattern Analysis

AI monitors every server every 5 minutes. Detects coordinated botnets, slow-drip attacks, and distributed floods that rule-based systems miss. Auto-blocks threats in seconds.

Players
Connect normally
TCP-SHIELD PROXY
Firewall
Proxy
Intel
AI
Your Server
Clean traffic only
Attackers are blocked at Layer 1 — they never reach your server

Full visibility

Monitor everything in real time

A purpose-built dashboard that shows connection stats, attack patterns, blocked IPs, and system health — updated live.

tcp-shield.com/dashboard
Active Connections
1,247+12%
Attacks Blocked
38,49124h
Blocked IPs
2,156Active
Uptime
99.97%30 days
Connection Traffic (24h)

Simple setup

Online in under 5 minutes

No technical knowledge required. No server modifications. No downtime.

01

Sign Up & Configure

Create an account, enter your game server IP and ports. Set connection limits, rate thresholds, and choose geo-blocking rules.

02

Automatic Provisioning

A dedicated proxy node is spun up instantly in your chosen region. Our system automatically configures firewall rules, traffic proxying, and monitoring — fully hands-off.

03

Share Proxy IP

Give players the new proxy IP address. No client patches needed, no plugins, no downtime. They connect normally — the proxy is invisible to them.

04

Stay Protected 24/7

All traffic is filtered in real-time. Attacks are absorbed, bad IPs are auto-banned, and your players stay connected. Monitor everything from the live dashboard.

Social proof

Trusted by Server Admins Worldwide

Game server operators who protect their communities with TCP-Shield.

Ragnarok Online

We survived a 47Gbps attack during WoE that would have taken us offline for hours. TCP-Shield absorbed it completely — players reported zero lag. Worth every penny.

MrRagnarok_Admin
800+ players · Mid-rate RO server, EU region
30-day uptime
99.98%
↑ Protected
Lineage 2

Zero downtime in 6 months since switching to TCP-Shield. Before, we were getting taken offline every major siege. Now our community actually trusts that the server will be up.

L2_ServerOp
1,200 accounts · H5 private server, NA region
30-day uptime
99.97%
↑ Protected
MU Online

Setup took 4 minutes. We pointed players at the new proxy IP and never looked back. Our server has been hit with attacks almost daily but nobody disconnects anymore.

MuOnlineHost
500 concurrent players · Season 6 MU server, EU region
30-day uptime
99.96%
↑ Protected
Minecraft

Bot attacks used to crash our lobby server every week. After installing TCP-Shield, the bots just stopped having any effect. The rate limiting feature alone saved us.

CraftNode_Dev
300 slots · Competitive survival network, US East
30-day uptime
99.99%
↑ Protected
WoW Private Server

Our realm was being targeted by rival server admins. TCP-Shield's GeoIP blocking and AI threat detection identified the attack pattern and shut it down automatically within 3 minutes.

WoWPrivOps
2,000+ registered · WotLK private realm, mixed regions
30-day uptime
99.98%
↑ Protected

Trusted by game studios worldwide

GS
Gravity Studio
NC
NCsoft Labs
WN
Webzen Network
MP
Mojang Private
BH
Blizzard Heritage
AK
Arkaniamu Corp
DB
DragonByte Tech
CG
CoreSoft Games

Transparent pricing

Simple plans, no surprises

No setup fees. No bandwidth charges. No hidden costs. Cancel anytime.

MonthlyAnnually

Free Trial

Test the proxy with 3 ports and 50 connections. No payment required.

$0/ month
  • Up to 50 simultaneous players (across all ports)
  • 1 Gbps DDoS protection
  • Up to 3 ports
  • Real IP passthrough
  • IP reputation scoring
  • GeoIP country blocking
  • Auto-ban escalation
  • Live analytics dashboard
Start Free Trial

Light

For growing communities. Enhanced protection and more ports.

$9.99/ month
  • Up to 500 simultaneous players (across all ports)
  • 5 Gbps DDoS protection
  • Up to 6 ports
  • Real IP passthrough
  • IP reputation scoring
  • GeoIP country blocking
  • Auto-ban escalation
  • Live analytics dashboard
Get Started

Pro

Full protection for large game servers. Priority support.

$13.99/ month
  • Up to 1,000 simultaneous players (across all ports)
  • 10 Gbps DDoS protection
  • Up to 10 ports
  • Real IP passthrough
  • IP reputation scoring
  • GeoIP country blocking
  • Auto-ban escalation
  • Live analytics dashboard
Get Started

Ultra

Complete protection for high end game servers.

$17.99/ month
  • Up to 1,500 simultaneous players (across all ports)
  • 10 Gbps DDoS protection
  • Up to 20 ports
  • Real IP passthrough
  • IP reputation scoring
  • GeoIP country blocking
  • Auto-ban escalation
  • Live analytics dashboard
Get Started

Enterprise

Enterprise solution for maximum security

$19.99/ month
  • Up to 2,500 simultaneous players (across all ports)
  • 15 Gbps DDoS protection
  • Up to 25 ports
  • Real IP passthrough
  • IP reputation scoring
  • GeoIP country blocking
  • Auto-ban escalation
  • Live analytics dashboard
Get Started

All plans include unlimited DDoS absorption · 4-layer protection · Shared proxy node · Instant activation

FAQ

Frequently Asked Questions

Can't find what you're looking for? Reach out to our support team.

TCP-Shield uses a four-layer defense: kernel-level firewall rules stop volumetric floods (SYN, ACK, TCP connection floods), our smart proxy engine tracks and auto-bans abusive IPs, threat intelligence scoring blocks known bad actors before the first packet, and AI pattern analysis detects coordinated botnets that rule-based filters miss. All four layers work together before any malicious traffic reaches your game server.

Our proxies are located in major datacenters close to your game server. Typical latency added is under 2ms for same-region deployments.

No. TCP-Shield is a transparent TCP proxy. Your players connect to our proxy IP instead of your server IP directly. No client patches, no server plugins, no code changes needed. If your game uses TCP, it works with TCP-Shield.

Yes. We support GRE tunneling and TPROXY mode to pass real player IPs through to your server without any modifications.

Every connecting IP receives a real-time score from 0 to 100 based on threat intelligence feeds, connection behavior, and historical patterns. IPs scoring below 30 are automatically blocked. Suspicious IPs (30–60) are rate-limited and monitored. Clean IPs connect normally without any interference.

When an IP repeatedly triggers rate limits or abuse thresholds, it gets escalated through increasingly strict blocks. First, the proxy layer tracks and limits the connection. If the IP persists, it escalates to a kernel-level firewall drop — the most efficient form of blocking. This happens automatically with zero manual intervention.

Yes. Our GeoIP blocking feature uses commercial-grade geolocation data to let you block up to 50 countries with a single toggle. This is especially useful for game servers that serve a specific region and want to eliminate attack traffic from countries with no legitimate players.

Under 5 minutes. Add your server IP, configure your ports, and point your DNS to the proxy. Our agent handles the rest automatically.

We support any TCP or UDP game server — MU Online, Lineage 2, Ragnarok Online, World of Warcraft private servers, Minecraft, FiveM, and many more.

AI Security Guard uses advanced AI to analyze traffic patterns across your proxy servers every 5 minutes. It detects coordinated botnet attacks, slow-drip floods, and distributed attacks that rule-based filters miss — because those attacks stay below per-IP thresholds individually but are obvious when viewed as a group. When a threat is detected, it can automatically block the offending IPs for up to 1 hour. You can enable or disable AI monitoring and auto-blocking independently from your dashboard.

Yes. All plans are month-to-month with no contracts. Cancel from your dashboard at any time and your subscription ends at the current billing period. We also offer a free trial plan so you can test everything before paying.

Ready to Protect Your Server?

Join hundreds of game server operators who trust TCP-Shield.

Multi-layer DDoS defenseIP reputation scoringGeoIP blockingAuto-ban escalation
Get Started Free

No credit card required · Free plan available · Setup in 5 minutes